Level 3
Blade Scrivener Spells
You learn additional spells when you learn spells of specific levels, as shown on the Blade Scrivener Magic table. Each spell counts as a Swordmage spell for you, but it doesn’t count agains the number of Swordmage spells you know. These spells can’t be replaced when you gain a level in this class.
| Level | Spells |
|---|---|
| 1 | One 1st level spell from the Wizard spell list |
| 2 | One 2nd level spell from the Wizard spell list |
| 3 | One 3rd level spell from the Wizard spell list |
| 4 | One 4th level spell from the Wizard spell list |
| 5 | One 5th level spell from the Wizard spell list |
Feature: Runic Blade
As a bonus action, you can activate your blade for one minute. While active, the runes enscribed in your blade begin to glow. Whenever you deal damage with your Runic Blade, add 1d4 force damage.
Feature: Spell Runes
The spells you gain from this subclass are magically inscribed into your blade as Spell Runes. When you take the Attack action while your Runic Blade is active, on hit you may expend one Spell Rune inscribed into your blade. If you do so, you may add 1d8 to the damage roll for each level of the Spell Rune you expended. You may not cast the spell associated with that Spell Rune until your next long rest, at which point the Spell Rune is refreshed. You may only use this feature once per rest, and may regain use of it by taking the Cast a Spell action to cast a leveled spell.
Level 6
Feature: Sword Ritual
Choose 2 1st-level ritual spells from the Wizard spell list of a level you can learn. Inscribe these spells into your weapon. These spells become Spell Runes, and you gain the ability to cast your Spell Runes with the Ritual tag as rituals. You can scribe ritual spells into your blade, in the same way Wizards can scribe spells into their spellbook. These spells become Spell Runes.
Level 10
Feature: Magical Circuit
You have learned how to preserve some of the magical energy you channel through your blade. When you take the Cast a Spell action to cast a leveled spell, you may regain use of an expended Spell Rune of a lower level, enabling you to recast the spell or expend the rune again. You may only use this feature proficiency bonus times per long rest.
Level 14
Feature: Prepared Scrivener
You have committed the arcane arts to memory, and are able to scribe on the go. During a rest, you can choose one spell of a level you can learn from the Wizard spell list and replace your subclass spell of the same level with it. If that rune was previously expended, it is still expended. You can only use this feature once per long rest.
Level 18
Feature: Reactive Scribing
When you are affected by a spell, you may make a DC 25 Arcana check. If you succeed, you may store that spell as a Temporary Spell Rune in your blade. You may only have 1 Temporary Spell Rune at any time. While you have this Temporary Spell Rune, you may cast the spell without using a spell slot at the level it was originally cast or expend the rune like normal, but the rune disappears after use. In addition, you may expend any amount of existing Spell Runes on any attack.